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Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others. https://gi
by sunshowers 3y ago
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio https://github.com/ValveSoftware/steam-audio
- jsheard 3y agoIt always supported Win/Mac/Linux (that's what I meant by PC) but iOS seems to have landed on GitHub a couple of months ago, and they neglected to update the website. https://github.com/ValveSoftware/steam-audio/commit/b86a4284a842a6c59affa391856d4d4d94e4574f https://github.com/ValveSoftware/steam-audio/commit/b86a4284... Still no consoles or Wwise out of the box, but I suppose developers now have the option to do that plumbing themselves if they think it's worth it.
- spondyl 3y ago> It always supported Win/Mac/Linux (that's what I meant by PC) I would guess that for a lot of people, PC is read as "Windows". Probably in part due to the marketing campaigns of the mid-2000s that would compare "PC vs Mac" which is of course dumb but even in reading that myself, my brain swapped out PC for Windows
- taeric 3y agoFrom Valve, specifically, they have gone a long way to making it so that PC reads as "Steam." Has some shortcomings, I think, but largely works. Does leave Mac out a bit. Such that I think you have a point. Not sure how much the market for this software makes that distinction, though.
- cassianoleal 3y agoA lot of games on Steam work natively on mac. With the game porting toolkit, it's likely that the vast majority of them work - though maybe not all too well.