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This is the Impulsonic middleware they acquired back in 2017. They quickly made it free in binary form, but third party uptake seems to have been practically no
by jsheard 3y ago
This is the Impulsonic middleware they acquired back in 2017. They quickly made it free in binary form, but third party uptake seems to have been practically non-existent, probably in large part because they only made it available on PC and Android but not any of the consoles or iOS. They also promised Wwise integration but that never materialized and doesn't appear to be anywhere in the open source release.
- sunshowers 3y agoInterestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others. https://github.com/ValveSoftware/steam-audio https://github.com/ValveSoftware/steam-audio
- jsheard 3y agoIt always supported Win/Mac/Linux (that's what I meant by PC) but iOS seems to have landed on GitHub a couple of months ago, and they neglected to update the website. https://github.com/ValveSoftware/steam-audio/commit/b86a4284a842a6c59affa391856d4d4d94e4574f https://github.com/ValveSoftware/steam-audio/commit/b86a4284... Still no consoles or Wwise out of the box, but I suppose developers now have the option to do that plumbing themselves if they think it's worth it.
- spondyl 3y ago> It always supported Win/Mac/Linux (that's what I meant by PC) I would guess that for a lot of people, PC is read as "Windows". Probably in part due to the marketing campaigns of the mid-2000s that would compare "PC vs Mac" which is of course dumb but even in reading that myself, my brain swapped out PC for Windows
- taeric 3y agoFrom Valve, specifically, they have gone a long way to making it so that PC reads as "Steam." Has some shortcomings, I think, but largely works. Does leave Mac out a bit. Such that I think you have a point. Not sure how much the market for this software makes that distinction, though.
- cassianoleal 3y agoA lot of games on Steam work natively on mac. With the game porting toolkit, it's likely that the vast majority of them work - though maybe not all too well.
- bugbuddy 3y agoI bet they did not release the source code immediately because they wanted to make sure there was no patent infringement hiding anywhere in it.