3 ms·
No, a vector display is one that takes vectors as input and displays them. What happens inside the display is irrelevant. PLATO used this type of display becau
by Turing_Machine 3y ago
No, a vector display is one that takes vectors as input and displays them. What happens inside the display is irrelevant.
PLATO used this type of display because it was running over very slow dialup modems, and vectors, while having their limitations, are much more compact than rasters.
Example: suppose you want to draw a line on the 512x512 PLATO display. With a raster method, you have to send 512x512x(number of brightness levels) down the pipe. With a vector display, you only have to send DRAW(X1,Y1,X2,Y2) or (equivalently) DRAW(X,Y,length, angle) 5 numbers versus hundreds of thousands.
The PLATO display had direct hardware support for line-drawing commands. That made it a vector display.
- rep_lodsb 3y agoA vector display is not the same thing as a vector format for storing/transmitting graphics. On a raster display (what we all have today), a line must be made up of discrete pixels, whereas on a vector display, there is an analog integrator that moves the X/Y deflection smoothly between the endpoints. This might not matter if you have a high resolution, multiple brightness levels, and a CPU/GPU powerful enough to do antialiasing, but for 512x512x1bpp the pixels making up each line will be very visible as "stairsteps".
- ahazred8ta 3y agoVector. Monitors. Are. Analog. You are thinking of digital vector GRAPHICS displays with hardware line-drawing support. Analog vector monitors and digital vector graphics raster displays are two different things. Vector monitors can draw nonpixellated curved lines as well as straight lines. Vector monitors can draw lines at any angle without staircasing. If a screen has pixels, it is not a vector monitor. The 1970s Asteroids arcade game had an analog vector monitor without pixels. Ditto the PDP-1 Spacewar and PDP-11 Lunar Lander, both of which I saw in the 70s. Ditto the Star Wars arcade game. Some vector monitors had rapid-fade phosphors and had to be constantly redrawn, others were bistable storage tubes that retained an image for several minutes without being redrawn. The Plato terminal did not have an analog vector monitor. https://en.m.wikipedia.org/wiki/Vector_monitor https://en.m.wikipedia.org/wiki/Vector_monitor https://en.m.wikipedia.org/wiki/Star_Wars_(1983_video_game) https://en.m.wikipedia.org/wiki/Star_Wars_(1983_video_game) https://en.m.wikipedia.org/wiki/Battlezone_(1980_video_game) https://en.m.wikipedia.org/wiki/Battlezone_(1980_video_game) https://en.m.wikipedia.org/wiki/Direct-view_bistable_storage_tube https://en.m.wikipedia.org/wiki/Direct-view_bistable_storage...