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The argument usually goes like this, but has zero evidence in real life. Even PS2 which was quite infamous for the amount of unlocks and hacks, sold really well
by gchamonlive 3y ago
The argument usually goes like this, but has zero evidence in real life. Even PS2 which was quite infamous for the amount of unlocks and hacks, sold really well and was very successful. I think business do that not to protect sales or anything but to appease shareholders.
- toyg 3y agoYou misspelled appealing to game developers and publishers. Most companies will not invest on a platform that makes it too easy to rip them off.
- gchamonlive 3y agoYou mean like gog?
- crtasm 3y agogog is a store, PC/Mac is the platform.
- gchamonlive 3y agoExactly. Meaning opening system doesn't reduce investments, they foster competition. In theory, people should not consider developing for pcs because they are really easy to rip off, and well, that is not what we see.
- toyg 3y agoGog was born as a bargain-bin store for products that required zero investment and were already widely pirated, it was only upsides as far as publishers were concerned. I know it's different now, but I doubt their no-drm policy is as iron-clad on new titles ar it was on old ones - it's probably left to publishers to do some traditional checks on their own, rather than using a platform sdk.
- incrudible 3y agoThe point is that you do not actually want sales that do not compensate for the loss. Imagine the PS5 let you run arbitrary code on the GPU and also happened to be the best value for the money. It would end up in some compute farm, not living rooms, and Sony would pay for the privilege.