3 ms·
Oh my, now that is exciting! A friend of mine had implemented procedural rigging, and physics based generative animations used in some pretty big name games. Co
by amarant 3y ago
Oh my, now that is exciting! A friend of mine had implemented procedural rigging, and physics based generative animations used in some pretty big name games. Combine those 2 technologies with this, and you've seriously lowered the entry bar for video game production by a lot!
- mdre 3y agoWas this at Ubisoft maybe? I remember their presentations, some really amazing tech a decade ago... Never seen anything as straightforward to use in off-the-shelf software since.
- amarant 3y agoIt wasn't, my friend certainly wasn't the first to do something similar, this was much more recent. I was just impressed by a demo he showed me of his work. He did procedural rigging for Darktide 40k, and physics based animations for The Finals. Unfortunately I don't think his software is available outside of the companies that hired him.