5 ms·
Why would I want to do this? It doesn't seem to mention that in the README
by bl4kers 3y ago
Why would I want to do this? It doesn't seem to mention that in the README
- mhh__ 3y agoBeyond the usual (i.e. loading ones own code on something one owns), is "because it's there" not sufficient?
- rusk 3y agoIt’s a great platform for emulating anything up to the original playstation
- geor9e 3y agoI guess the younger generation grew up with unmoddable consoles, so the concept is less known nowadays. The older audience immediately knows that it's for. You can run free homebrew apps, games, and if you really wanted, with a little more code, run pirated copies of retail games, and cheats. If you had a PS1 or Xbox, you got it modchipped by some classmate, everyone did in the 2000s, it was rampant, at least at my school. I still remember bunnie, who was famous online for first hacking the xbox. Hardmods required some soldering, Softmods just required a particular game and flashdrive. This new one just requires a memory card. They didn't fully softmod it for legal reasons but they did the hard part. Since it's such an old console, it's really just a novelty that they found another method.
- graphe 3y agoPS3, PS4, Xbox, PSP, DS, vita, switch and maybe PS5 all have hacks. Phones came out and killed homebrew. Now the developers developed cool super compatible stuff without needing you to hack the hardware plus games became stagnant on consoles. The PSP when I bought it was known as a boring rehash console with nothing but re-releases but the hardware made it worth it.
- badsectoracula 3y agoConsidering how often ModernVintageGamer uploads videos about new (and old) homebrew hacks, i do not think homebrew is that dead :-P.
- scheeseman486 3y agoBack in the 2000s homebrew served a practical purpose, today it's just a novelty. I can run Sega games on a WiiU, sure, or virtually anything else.
- bombcar 3y ago2000s homebrew powered things like XBMC which were many people’s first introduction to the reality that hard drives had far outstripped DVDs in capacity.
- breakingcups 3y agoThe original Xbox was locked down so only code signed by Microsoft was allowed to run on it. The executables also had a flag specifying which media it was allowed to run from. This meant that you couldn't run a game from a copied disc (different media-type) or the internal hard drive (again, different media-type). There were plenty of hacks that allowed you to circumvent this. Once you get some form of code execution on the Xbox, it's over, everything runs in Ring 0, meaning you get full access. You can use exploitable executables to maintain persistence without having to do any hardware modifications. However, all these methods relied on an initial entry through either: A. Installing new hardware (a modchip) to run an altered version of the Microsoft Xbox kernel that doesn't perform the usual checks. B. Transferring an altered save game to the Xbox through the memory card (internally it's just a USB drive), running the game and loading the save, which triggers an exploit C. Booting the console (which unlocks the hard drive), waiting until the hard drive activity ceases, "hotswapping" the IDE cable to your computer, modifying the files, swapping it back and turning the console off so the drive locks again. (If the hard drive loses power, it locks itself again too, hence why the hotswap-which is not supported by the PATA standard obviously-is needed) Now, with this, there is no more reliance on bespoke modchip hardware, aging vulnerable game discs or machines that you can still hotswap an IDE drive to. Which means that Xbox modding has gotten more reliable for the coming years. Which is good news in my book.
- ace2358 3y agoOh man! That hot swap method! I remember my computer, running Linux (which freaked 14 year old me out) from a live cd, case open, and plugging in the hdd while the Xbox and pc was on. I felt like a warlock when I could rip my games after that. Great memories. And my mate at school saying there is no such thing as a soft mod! Haha
- bombcar 3y agoI recall our progression was chipmod, drivemod, softmod- really didn’t use the softmod much because we had so many chipmodded devices, but we didn’t do much online then. Soft modding the Wii was much more common.