3 ms·
It's just frustrating for me to see people write rules, and then say "hey not like that!". It wastes everyone's time, the point of regulations is to draw the li
by declaredapple 3y ago
It's just frustrating for me to see people write rules, and then say "hey not like that!". It wastes everyone's time, the point of regulations is to draw the line and have no ambiguous meaning.
It's like putting up a speed limit sign that says "55mph" and then ticketing them for speeding going "53mph".
If they want people to go 35mph, they should just made the limit 35mph!
- shawnz 3y agoConsider that regulations are hard to get right and all the people responsible might not have known in advance all the edge cases that were possible. After all, if they knew it in advance, the regulation would have been made before it ever became a problem in the first place
- oivey 3y agoThis is one of those situations where how the government works is not like your personal life experiences. Nvidia wasn’t some anonymous individual out of hundreds of millions subjected to a capricious law. They were the direct target of the law, and almost certainly had a seat at the table when it was written. I’m sure it wasn’t what they wanted, but they certainly had to know what the intent was, including backroom, private conversations. They thought the government wouldn’t dare stop them. The government called their bluff.
- forgetfreeman 3y agoI sympathize with your position but have you ever participated in any activity where large numbers of relatively intelligent people are incentivized to probe the boundaries of "permissible" behavior? Video game design and development would take a tenth of the effort if corralling users away from game-breaking edge cases wasn't required, and that's a zero risk low reward endeavor. Now just imagine what those same folks would get up to if there was a few billion in loose cash thrown into the mix. All of that is to say defining the boundaries of acceptable behavior precisely is easily one of the hardest things to get right, and usually impossible to get right the first time.