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Thanks your contribution! I just downloaded it, installed the Rust add-on, and it automatically used rust-analyzer showing all the information of types and stru
by jmrm 3y ago
Thanks your contribution! I just downloaded it, installed the Rust add-on, and it automatically used rust-analyzer showing all the information of types and structs. It maybe needs some polishing, but looks like it works like it should, and it does it really fast. I'll test it better tomorrow, the running and debugging interface seems really simple and interesting tbh
On the side of the GUI, what made you make Floem instead of using egui or other similar library? As far as I looked, looks like a non-native reactive GUI using some 2D graphics library like the other ones. Does the granularity in that reactivity have a big importance in that?
Apart from that, if Floem is easier to use than other graphical libraries for complex designs, or if you make a GUI designer like you have in Visual Studio, Qt, and similar, it can help a lot of people developing apps in Rust