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I expect people will implement rough geometry with polygons and feed a depth+material map to a diffuser for rasterization. This way you get photorealism from th
by teaearlgraycold 3y ago
I expect people will implement rough geometry with polygons and feed a depth+material map to a diffuser for rasterization. This way you get photorealism from the models but maintain precise control over what the scene has in it and where.