3 ms·
As someone who uses nodes a lot in Blender and likes to minimize link ("noodle") crossing - I found that game to be very easy :D The hardest thing about it is t
by Etherlord87 3y ago
As someone who uses nodes a lot in Blender and likes to minimize link ("noodle") crossing - I found that game to be very easy :D The hardest thing about it is the very limited window - points often need to be moved into a small space, and then the points that otherwise wouldn't have to be moved - have to be moved apart to make space. Because those aren't points, they are circles that take a lot of space in a very limited space. Not just visually, I noticed a point really can't touch anything other than the two connected segments in order for your solution to be accepted.
Here's the solution to the last level - notice I make no topological change in the GIF, and yet only after it the solution is accepted. Moreover both before and after this movement no point touches a segment, and yet somehow before the movement the solution is considered wrong... The validator is way too pedantic for the little space there is: https://i.imgur.com/by42EZg.gif https://i.imgur.com/by42EZg.gif