3 ms·
My immediate thoughts as well, but I wonder about how exactly this could be implemented in current game build chains such as unreal or unity?
by Teknomancer 3y ago
My immediate thoughts as well, but I wonder about how exactly this could be implemented in current game build chains such as unreal or unity?
- teaearlgraycold 3y agoI expect people will implement rough geometry with polygons and feed a depth+material map to a diffuser for rasterization. This way you get photorealism from the models but maintain precise control over what the scene has in it and where.