3 ms·
Hey!! I’m on the same journey! Yew, but with Bevy ECS and HTML as my “rendering engine”. Keep me posted!!
by mikercampbell 3y ago
Hey!! I’m on the same journey! Yew, but with Bevy ECS and HTML as my “rendering engine”.
Keep me posted!!
- valand 3y agoNever dug deep into Bevy's subcrates, but does this mean you have more control from the JS side? (e.g. when I want to interlace the main loop tick with something from the JS side)
- SeanAnderson 3y agohttps://github.com/sanspointes/bevy-wasm-api https://github.com/sanspointes/bevy-wasm-api someone in the Discord mentioned they were playing around with this idea a couple of days ago. No idea how well it works though.
- valand 3y agoMuch appreciated!
- mikercampbell 3y agoOh, I my case, I was actually creating a “headless” game, where my graphics were just in HTML and CSS because I’m more artistically enabled to make things using those instead of OpenGL! And because I’m weird!