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Anyone who has played an MMO with money mechanics should walk away with a good understanding of what happens with small changes to market mechanics through game
by originalvichy 3y ago
Anyone who has played an MMO with money mechanics should walk away with a good understanding of what happens with small changes to market mechanics through game devs’ changes.
Everyone who understands the same mechanics should also get why giving more wealth to people who don’t move it would collapse the base structuresnof money flows. I can’t believe how 15 year old me understood that very high earners (owners) should be taxed hard because they have zero incentive to use their money after they reach the ”end game”. Even in IT I see DINK/single colleagues buy everything they wanted years ago, and put big sums (relative to average earners) to stocks and funds. They understandably don’t have lavish spending habits so they just feed an engine that is degrees detached from the basic exchange of goods and services.
The metagame is simply to put money away into a safe scheme and not spend it towards others’ wages with services (restaurants or events) but stocks and large investment funds. At some point the money missing from the circulation just hollows out the lower rungs of the economy, especially when bigger fish keep eating the small fish: no small grocer survives against the big boys, so even that daily spend at the store goes to megacorps.
As with MMOs, we need game mechanics changes that radically slow down the built in feature of capitalism: snowballing accumulation of wealth that sucks the market dry of competitors.
- deleted 3y ago[deleted]
- EchoChamberMan 3y agoTrickle down economics is a scam.