3 ms·
> AFAIK it is still mostly for indie devs though There was a time when Unity was the 'indie game engine' as well. Give Godot some time (especially since it's p
by genocidicbunny 3y ago
> AFAIK it is still mostly for indie devs though
There was a time when Unity was the 'indie game engine' as well. Give Godot some time (especially since it's progress seems to be picking up steam.)
> UE5 on the other hand is leaps and bounds greater
UE5 has the benefit of standing on the shoulders of giants, not to mention giant-sized pockets of cash to spend on developing it. UE has been around since 1998, so we're talking a quarter of a century of development leading up to what UE5 is today. It also has the added benefit of having been used for a huge number of different games, so there's an additional level of refinement in the toolset that it offers, since it's had to adapt to suit so many games.
- Narishma 3y ago> There was a time when Unity was the 'indie game engine' as well. That's still the case, depending on how you define indie. I'm not aware of any major AAA game made with Unity.
- genocidicbunny 3y agoI don't know if it's quite considered AAA, but Cities Skylines was made in Unity, and that was a pretty big game.
- naet 3y agoNot sure how you define AAA, but a lot of popular games have been made with Unity. Some major studios have used Unity for mobile games related to bigger properties too. Some Unity games I know of: Genshin Impact (maybe the closest to "AAA") Rust Fall Guys Escape from Tarkov Cuphead Fallout Shelter The Elder Scrolls: Legends Magic: The Gathering Arena Super Mario Run Mario Kart Tour Hollow Knight Untitled Goose Game