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It shouldn't be surprising that an AR workstation isn't as good as the real thing. If you're at home or at work, the AVP is going to sit on the shelf while you
by beloch 3y ago
It shouldn't be surprising that an AR workstation isn't as good as the real thing. If you're at home or at work, the AVP is going to sit on the shelf while you sit at your workstation. While an AR set can, in theory, surround you with code, you can only really focus on one window at a time. Old-fashioned monitors have had a long time to get good at providing that experience.
Still, it would be pretty darned cool to be able to take something even half as good on the road in a package that will easily fit in a backpack!
I am entirely done with Apple and will not be buying any more of their products, but I look forward to the competition that AVP will foster.
- jimmySixDOF 3y ago> Old-fashioned monitors have had a long time to get good at providing that experience. That's part of the problem framing the AVP as a system for 2D floating screens. 2D screens are good at what they do. 360 degree 3D with Six Degrees of Freedom is a completely different surface area and we are still at the Horseless Carriage stage of development of that affordance space. There are a few experiments in what's possible [1] but, for the most part, if all you throw at these devices is a floating screen then the novelty wears off and we have the conversations we are having in this thread instead of thinking about what more is possible. [1] VR Immersive IDE: https://primitive.io/ https://primitive.io/
- Fluorescence 3y agoThe problem is it's not a horseless carriage... it's more like a hang-glider or something. For the some niche things, fantastic, it's unique. Feeling inside a 3d scene, two handed manipulations of 3d objects... it's the hang-glider jumping off a mountain which no horse can do. If you currently render something in 3d on a monitor, VR might help and some new things like training for physical tasks might be cool too. The hang-glider just isn't useful for commuters getting from A to B which in this case, is office work. It's text, it's numbers, it's organisation, it's communication. Throwing things around in 3d is just a gimmick that will likely slow you down. Moving your head or waving your hands around are not better ergonomically than a good monitor, keyboard and seating. Using a keystroke to flip the app/tabs in your field of view is more comfortable than turning to look at your wall. > VR Immersive IDE This is like every 3d scifi UX you could see in compsci department since the 90s. I get it, everyone wants to create that cool looking scene from Prometheus but sadly no-one wants 4 lines of code exploded into a huge visual call-graph with dozens of nodes, interconnections everywhere and translucent text. VR won't change that. No-one really wants to drive around a city to find their files in a Gibson either. For VR, you don't want to look at text that's far away, you don't want to look at text at weird angles... so what is a 3d environment adding? The ideal is to bring perfectly sized legible text at a comfortable focal distance into your gaze, that's what an automobile will need to do.
- csydas 3y agoi took a different opinion after the article — i was of the same opinion before it but the article gave me some ideas i’d actually like. i’m very much so a bit easily distractable and i do tend to wander and move locations while i work at home. i actually has thought the vision pro was tethered completely and 100% dependent on another apple device but i guess not entirely? that would be appealing for me to have very light work space that moves with me for similarly light work (chats, emails, etc) looks a bit too goofy for me for public use but i’m just shy) but the article did help me see a vision for using the vision pro. better than apples ads
- Aerbil313 3y ago> I am entirely done with Apple and will not be buying any more of their products, but I look forward to the competition that AVP will foster. What is your reason? I am genuinely curious. I used to think that using open devices (Linux, GrapheneOS) gives me the convenience of being able to do everything I want. But over time I came to realize that Apple optimizes their devices for one happy path they envision, and if you don’t stray off that happy path (e.g. on iPhone you cannot sideload, can’t have background jobs), the convenience can be even greater than the possibilities an open design offers (native terminal, root access in Android). It is a local maxima. Thus I own an iPhone. On the computer side I own a PC, but that’s because Linux isn’t yet fully supported on Macs. What is your reasoning?