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I feel like you are so focused on the fact that Godot 4 has web export limitations that you haven't realised that nobody is disputing that with you. An export
by filleduchaos 3y ago
I feel like you are so focused on the fact that Godot 4 has web export limitations that you haven't realised that nobody is disputing that with you.
An export limitation that affects Safari by definition does not affect Chromium-based browsers. Repeating that Safari is unsupported when someone explicitly asks/talks about Chromium-based browsers just sounds like you aren't really listening to what you're being asked.
Also if you think developers knowingly releasing web apps (of any kind, not just games) that only work in one browser and/or straight up don't work on mobile at all is somehow remarkable, you might be very new to the web.
- vunderba 3y agoFind me a line where I disputed Chromium browsers on Macs can or cannot run Godot 4 based web games. I'm not sure why you are so hung up on this, the original point still stands. And that is Godot 4 is not currently web ready, and due to limitations upstream according to the Godot devs themselves, it is recommended to stick with Godot 3 until such a time. Furthermore, juvenile personal attacks are not appreciated (such as insulting comments like "you are very new to the web") and go against the spirit of HN. I'm done with this conversation because I feel like you are deliberately being antagonistic and are acting in bad faith.