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> No, not a shitty client, just one that was written before you decided to make this change. Has the Xbox ever supported printing? Why even have these APIs? Ju
by Aaargh20318 3y ago
> No, not a shitty client, just one that was written before you decided to make this change.
Has the Xbox ever supported printing? Why even have these APIs? Just don’t offer them at all in the Xbox SDK. You shouldn’t be able to compile code that tries to call these when targeting Xbox.
- skykooler 3y agoIt's an API that also targets Windows. Apps that use it can run on both platforms.
- delta_p_delta_x 3y ago? Why even have these APIs? Xbox essentially runs Windows. Therefore, the Windows API is available on Xbox.
- Aaargh20318 3y agoBut they are essentially removing parts of the Windows API, that’s what the entire article is about. Wouldn’t it make more sense AND be a lot less work to simply remove these APIs from the header files than to provide a stub implementation?
- plorkyeran 3y agoThere are no header files involved. The whole point of this is to support running existing programs without recompiling them for the new platform.
- Aaargh20318 3y agoWhat existing apps could you possibly want to run on a game console without at least a few modifications to make it suitable to run with the completely different control scheme and user expectations of a console. It seems like an enormous amount of effort for an extreme edge case. It’s this weird obsession Microsoft has with the flawed idea that you should be able to run anything on every device without modifications. It’s their unwillingness to acknowledge that different types of devices require different user experiences.