3 ms·
I don't think "indie" is synonymous with "not serious," at least if people use it that way I think they're wrong and I think there a lot of people who use it th
by freedomben 3y ago
I don't think "indie" is synonymous with "not serious," at least if people use it that way I think they're wrong and I think there a lot of people who use it the same way I do.
To me "indie" is usually more a reflection of budget, which heavily impacts graphical sophistication, size of the game (as in how many levels, how many hours of play, etc), and usually means the price of the game will be between $5 and $30. AAA I expect $60 and 100+ hours of playable content. Indie game I expect 5 to 6 hours and I'm pleasantly surprised when it's more. When it comes to choice of game engine, that usually means they prefer less flexibility but more simplicity and "free stuff" from the framework, whereas a AAA game might prefer maximum flexibility, but that comes with complexity. As in all things it's a budget (time & money) tradeoff, not necessarily an "are we serious" tradeoff.
- filleduchaos 3y ago> AAA I expect $60 and 100+ hours of playable content. Indie game I expect 5 to 6 hours and I'm pleasantly surprised when it's more. My experience is much more the opposite, with plenty of indie games providing many hours of actual gameplay (including replayability) and plenty of AAA games inflating their runtime with long cutscenes and other fluff (or milking people for all they're worth through live service).
- freedomben 3y agoThank you yes, fair point. the cutscenes can get quite outrageous, and I refuse to play the games that do in app purchases and the like, so I have an unrepresentative sample in my experience.