13 ms·
> I'm kinda curious which one you're working on though :) I know there's more than the above but I haven't tried them. I'm on Overte, an open source fork of th
by dale_glass 3y ago
> I'm kinda curious which one you're working on though :) I know there's more than the above but I haven't tried them.
I'm on Overte, an open source fork of the dead commercial High Fidelity.
We don't have WebXR right now, but we could grab that functionality off another fork quite easily. The main reason we didn't is that we're desktop VR focused and that the readily available code is slow and buggy. But we do have a pathway there should there be enough interest.
> The biggest problem of all of them though is the usecase. The why. Even though Mesh is free now, I have a really hard time justifying why to actually deploy it.
Our deployment process is extremely simple. Both the client and server can be compiled trivially, there's no complex dependencies.
Our usecase is doing whatever you want. Unlike most everyone else we've got a distributed model where we don't control what you do with it. It's a bit like a 3D webserver in principle.
The software is very suitable for massive environments though.