5 ms·
It works in chromium without anything I'd call blur. Here it is at 175% scale: https://i.ibb.co/DtKm69d/image.png https://i.ibb.co/DtKm69d/image.png
by mahkoh 3y ago
It works in chromium without anything I'd call blur. Here it is at 175% scale: https://i.ibb.co/DtKm69d/image.png https://i.ibb.co/DtKm69d/image.png
- enriquto 3y agoDoes the scaling change the kerning of the letters? This looks horrific! (and, yes, blurry, or "antialiased" as is custom to name it).
- mahkoh 3y agoNo, that's just the font I'm using. It's the same if I keep the scale at 1 and then zoom in the browser.
- llm_trw 3y agoHave you considered using a good font? Having people with no understanding of, or worse no interest in, beautiful UIs making decisions for the display server is a worry.
- darkwater 3y agoIt doesn't look horrific at all to me
- CyberDildonics 3y agoThis looks fantastic to me. Also antialiasing is not the same as 'blurry', it is factional values in pixels that have fractional coverage.
- Phrodo_00 3y ago> factional values in pixels that have fractional coverage. This is also the definition of blurriness. I think the screenshot looks fine (other than the weird kerning), but I can see how one person's antialiasing could be other people's blurriness
- CyberDildonics 3y agoThis is also the definition of blurriness. This is not true in any sense, but it is what some people think when they don't know much about the underlying principles and just see fractional pixels. A blur would be lowering the frequency of an input signal, anti-aliasing is representing that signal more accurately when quantizing it into discreet values. Do some animated aliased 3D renders then try to blur it to get the same result as an anti-aliased version. Look at a checkerboard pattern as it goes into the distance. The pattern eventually converges into grey if it is antialiased because the integral of everything under the pixel is grey as the squares end up smaller than a pixel. Blurring the entire frame gives a much different result.
- M911T 3y agoyeah the kerning is bad when using that thing. It's bad on my laptop too.
- llm_trw 3y ago[flagged]
- DiabloD3 3y agoChrome natively scales; however, any bitmap image shown it will be blurry.
- dpkirchner 3y agoIMO, it looks like exactly what you'd see if you took pixel perfect rendered text and applied a small-radius Gaussian blur to it. It might look different on your screen, however (monitor settings can affect rendering quite a lot).