3 ms·
In this thread we're talking about the impact of Quake's OpenGL support in the early days of the Quake franchise (1996-1999). OpenGL was most definitely PC-onl
by JohnBooty 3y ago
In this thread we're talking about the impact of Quake's OpenGL support in the early days of the Quake franchise (1996-1999).
OpenGL was most definitely PC-only[1] during those days[2]. So to anybody who understands the subject matter... it's extremely obvious we're talking about PC graphics APIs.
I am sorry you don't know the subject matter or the history, but that is a poor excuse for attempting to "correct" people who do. Very rude.
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[1] "PC" as in "personal computer", not "Windows PC". OpenGL has been supported on Windows, macOS, Linux, BSD, Solaris, etc.
[2] OpenGL basically is still PC-only, although since Linux supports it, it can run in a lot of places. PS3 and mobile devices had OpenGL ES, a different and more stripped down API)