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I love this work, but I will point out that the Asahi GPU driver still struggles on certain real world workloads. The one I run into quite often is that Google
by psanford 3y ago
I love this work, but I will point out that the Asahi GPU driver still struggles on certain real world workloads.
The one I run into quite often is that Google Maps will hang for long periods of time. This is a known issue and they are working on it, so I'm sure it will be fixed sometime this year.
- paulmd 3y agowouldn't surprise me if google maps had some obscene amount of drawcalls instead of proper culling/"LOD"
- psanford 3y agoFrom the gpu issue tracker[0]: > For a bit of context -- Google Maps loads images to the GPU at.. inopportune times. While games would typically load their images during a load screen (so slow image loading just means longer loading screens), Google Maps loads when scrolling around I think (so slow image loading means the whole map stutters). I don't think there's a fundamental driver bug we can fix here, but we can make image loading a lot faster which makes the symptoms go away. [0]: https://github.com/AsahiLinux/linux/issues/72#issuecomment-1856257061 https://github.com/AsahiLinux/linux/issues/72#issuecomment-1...
- ianschmitz 3y agoThat sounds like how raster image rendering works on most mapping applications? The tiles are loaded on demand as you pan/zoom