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You're having a different discussion than everybody else. Everybody else is this discussion is talking about the PC 3D API space. The place where OpenGL lives.
by JohnBooty 3y ago
You're having a different discussion than everybody else.
Everybody else is this discussion is talking about the PC 3D API space. The place where OpenGL lives. It's right there in the title of the linked article.
- pjmlp 3y ago"Without Quake, OpenGL would have remained an extremely niche thing for professional CAD and modeling software. And Microsoft would have completely owned the 3D gaming API space." Ctrl+F "PC" => zero results found.
- rowanG077 3y agoContext matters. The context of the entire post is PC graphics APIs.
- JohnBooty 3y agoIn this thread we're talking about the impact of Quake's OpenGL support in the early days of the Quake franchise (1996-1999). OpenGL was most definitely PC-only[1] during those days[2]. So to anybody who understands the subject matter... it's extremely obvious we're talking about PC graphics APIs. I am sorry you don't know the subject matter or the history, but that is a poor excuse for attempting to "correct" people who do. Very rude. --- [1] "PC" as in "personal computer", not "Windows PC". OpenGL has been supported on Windows, macOS, Linux, BSD, Solaris, etc. [2] OpenGL basically is still PC-only, although since Linux supports it, it can run in a lot of places. PS3 and mobile devices had OpenGL ES, a different and more stripped down API)