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And yet the modern GPU features are pretty much the result of a close symbiosis between hardware vendors and the Direct3D team. For a while, GPUs were categoriz
by flohofwoe 3y ago
And yet the modern GPU features are pretty much the result of a close symbiosis between hardware vendors and the Direct3D team. For a while, GPUs were categorized by the D3D version they supported (today the focus has moved more towards raw compute performance I guess).
- pjmlp 3y agoIn the PC yes, many of those features were originally developed on arcades and game consoles. TMS34010 (1986), Renderman Shading Language(1990), Cell (2005),...