3 ms·
My two cents: I have several Meta devices. Long story short I acquired them with a mix of technology interest and potential business use. They are all part of
by wslh 3y ago
My two cents: I have several Meta devices. Long story short I acquired them with a mix of technology interest and potential business use.
They are all part of the furniture now. Incredible technologies, like going to an amusement park. They entertain guests but the dizziness factor is not minor, less if you have kids. Formally it is not "recommended" for kids. Also, they don't have AAA apps like a game console or good experimental content. I completely understand that potential future. Again, they are amazing devices, will be there, but not now.
You can go to Walt Disney parks but you don't have Magic Kingdom at home. If you could try it with VR now, it would probably give more nausea than the real thing.
My first consumerist reaction when the Vision Pro was announced in 2023 was to buy it "right now", I was lucky it was just an announcement until the 2024 release.
Most probably Apple will get it there. Right now, I will play with the device in an Apple Store and tell my friends.
- pavlov 3y agoAnecdotally, quite a few people seem to find the fitness-oriented apps and games on Quest pretty compelling. You don't get nausea when you're constantly moving enough to sweat. But it certainly doesn't address the question of how exactly this can be a generic purpose computing platform.
- mtlmtlmtlmtl 3y ago>You don't get nausea when you're constantly moving enough to sweat. What? I've gotten nauseous during exercise several times, with no VR involved.
- pavlov 3y agoFair enough. I meant the VR kind that results from a disconnect between the visual sensation and your actual physical motion. It's most acute when you're not moving at all in VR.
- mtlmtlmtlmtl 3y agoOh, that could make sense. I thought you were saying sweating was somehow preventative of nausea.
- mercacona 3y agoTraining boxing, there is an exercise you spin until getting really dizzy and then you must fight. The feeling of nausea disappears the more you hit and focus on fighting. I imagine that it is this type of focused activity that can prevent nausea.
- cassianoleal 3y ago> It's most acute when you're not moving at all in VR. In my experience most of the nausea comes from the disconnect between in-VR motion and being physically stationary. Games where you have to walk around by moving the controller stick are the worst kind. Teleporting is supposed to help with this but it never helped me and it feels really odd and immersion-breaking. Rhythm games where the VR motion is relatively slow and steady like Beat Saber, Pistol Whip, Synth Riders and Les Mills Bodycombat (where you're essentially on a slow-moving rail cart) are usually fine. Games where you're sitting down and mostly moving your head like Drums Rock are generally ok. Games like the Resident Evil series or No Man's Sky are a constant vomit hazard though.
- deleted 3y ago[deleted]
- mdrzn 3y agoBeatSaber and FitXR are great exercises to do on the Quest.
- blkhawk 3y agoYour description sounds like the early expeiences on the GO and similar devices. Roomscale really made that go away for me but I pretty much still get sick with say any Car racing simulation or similar. Anything that lets you stand and move on your own is just fine really.