3 ms·
I never heard about SEGA, Sony or Nintendo 3D APIs being used on a PC. I guess somebody somewhere did it, but it's so insignificant.
by throwaway11460 3y ago
I never heard about SEGA, Sony or Nintendo 3D APIs being used on a PC. I guess somebody somewhere did it, but it's so insignificant.
- pjmlp 3y agoI never heard about 3D gaming API space being something PC only, maybe in some fancy FOSS circles.
- JohnBooty 3y agoYou're having a different discussion than everybody else. Everybody else is this discussion is talking about the PC 3D API space. The place where OpenGL lives. It's right there in the title of the linked article.
- pjmlp 3y ago"Without Quake, OpenGL would have remained an extremely niche thing for professional CAD and modeling software. And Microsoft would have completely owned the 3D gaming API space." Ctrl+F "PC" => zero results found.
- rowanG077 3y agoContext matters. The context of the entire post is PC graphics APIs.
- JohnBooty 3y agoIn this thread we're talking about the impact of Quake's OpenGL support in the early days of the Quake franchise (1996-1999). OpenGL was most definitely PC-only[1] during those days[2]. So to anybody who understands the subject matter... it's extremely obvious we're talking about PC graphics APIs. I am sorry you don't know the subject matter or the history, but that is a poor excuse for attempting to "correct" people who do. Very rude. --- [1] "PC" as in "personal computer", not "Windows PC". OpenGL has been supported on Windows, macOS, Linux, BSD, Solaris, etc. [2] OpenGL basically is still PC-only, although since Linux supports it, it can run in a lot of places. PS3 and mobile devices had OpenGL ES, a different and more stripped down API)