3 ms·
Here is FlibidyDibidy's "every Super Mario Bros. speedrun all at once" video mentioned in the article: https://www.youtube.com/watch?v=NisWoTNyfeU&t=70s https:
by p1mrx 3y ago
Here is FlibidyDibidy's "every Super Mario Bros. speedrun all at once" video mentioned in the article:
https://www.youtube.com/watch?v=NisWoTNyfeU&t=70s https://www.youtube.com/watch?v=NisWoTNyfeU&t=70s
- echelon 3y agoThat's amazing, and I want that for every speedrun now.
- eru 3y agoIt might be a lot harder for games that aren't side scrollers. Though I would like to see someone try for eg Elden Ring.
- mikepurvis 3y agoYou'd need to render all the player ghosts into a single world and then have a "god view" camera that pulled out enough to focus on the handful at the front. Would be interesting figuring out how to render enemies/npcs with that, but it might not really matter— especially for a game where the route is well understood, everyone knows exactly what is going on just from watching the main character's actions.
- echelon 3y agoI would watch that! Especially if the leader(s) could be highlighted or focused.
- JoshTriplett 3y agoI love how you can visually see the effect of the frame rule clumping players together in each new level.