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More generally, you could execute complex OpenGL or Vulkan on some more-or-less arbitrary combination of CPU soft-rendering and hardware-specific native acceler
by zozbot234 3y ago
More generally, you could execute complex OpenGL or Vulkan on some more-or-less arbitrary combination of CPU soft-rendering and hardware-specific native acceleration support. It would just be a matter of doing the work, and it could be reused across a wide variety of hardware - including perhaps older hardware that may be quite well understood but not usable on its own for modern workloads.