4 ms·
Well, except for only working on xbox and windows, which pretty much destroys it as a viable direct target for modern games or apps. > Honestly, it would've be
by breather 3y ago
Well, except for only working on xbox and windows, which pretty much destroys it as a viable direct target for modern games or apps.
> Honestly, it would've been better to leave OpenGL to the legacy CAD vendors and standardize on Direct3D roundabout 1997 or so.
If you remember what Microsoft was like in those days, the chances of D3D being standardized in a viable way on any platform but windows were about the same chances as an ice cube in hell stands.
- malermeister 3y agoTechnically, also Linux (and probably other Vulkan platforms) with dxvk.
- breather 3y agoI had no idea this was a thing! Cheers.
- malermeister 3y agoThere's also VKD3D for dx12!
- TillE 3y ago> a viable direct target for modern games Aside from PlayStation exclusives, nearly every AAA game in the past 20+ years has targeted Direct3D and HLSL first. Any other backend is a port.
- p_l 3y agoThe XBox versions of DirectX aren't exactly compatible (in some pretty significant ways, IIRC)
- pjmlp 3y agoNintendo and Sony 3D APIs are also exlusive to their consoles, people keep forgeting about them.