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> A lot of things related to 3D games are thanks to doom and Quake. Quake sure, but Doom? IIRC Doom is far more like Wolf3D's 2.5D/raycasting than the "true 3
by pengaru 3y ago
> A lot of things related to 3D games are thanks to doom and Quake.
Quake sure, but Doom? IIRC Doom is far more like Wolf3D's 2.5D/raycasting than the "true 3D" of Quake, it cpu rendered to a frame buffer with zero hardware acceleration. I find it hard to believe it made any lasting impact on any subsequent 3D rendering APIs.
- Narishma 3y agoQuake didn't use hardware acceleration either. It was only the later VQuake and GLQuake releases that did.
- JohnBooty 3y agoI think for the purposes of this discussion "Quake" is acceptable shorthand for GLQuake, Quake 2, Quake 3, all the games that used those engines, etc.
- babypuncher 3y agoQuake got official 3D accelerated versions like GLQuake and VQuake. The improved visuals and better performance these versions offered drove a lot of early 3D accelerator sales in the consumer space.