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The sprite-based games of old certainly gave wide latitude for how you choose to interpret the character designs. It doesn't surprise me that at that time they
by AdmiralAsshat 3y ago
The sprite-based games of old certainly gave wide latitude for how you choose to interpret the character designs. It doesn't surprise me that at that time they would've chosen to supplement the sprites with western-style art designs for a western audience.
It's in the same vein (but not quite as hilarious IMO) as what they did to Breath of Fire II's art.
JP: https://gamefaqs.gamespot.com/a/box/3/8/2/16382_front.jpg https://gamefaqs.gamespot.com/a/box/3/8/2/16382_front.jpg
ENG: https://gamefaqs.gamespot.com/a/box/3/8/3/16383_front.jpg https://gamefaqs.gamespot.com/a/box/3/8/3/16383_front.jpg
From blue-haired anime teenager to Frank Frazetta-style barbarian!
- lapetitejort 3y agoTim Rogers made a parody of what Boku no Natsuyasumi's box art would look like given a North American release. JP cover art: https://en.wikipedia.org/wiki/Boku_no_Natsuyasumi#/media/File:Boku_no_Natsuyasumi.png https://en.wikipedia.org/wiki/Boku_no_Natsuyasumi#/media/Fil... Hypothetical NA cover art: https://pbs.twimg.com/media/Flpj2mWXwAQY_dI.jpg https://pbs.twimg.com/media/Flpj2mWXwAQY_dI.jpg It's a miracle that the NA cover art for Ico came out so beautifully (EDIT: somehow I confused the beautiful Japan/European box art with the NA box art. The NA box art is horrible)
- deleted 3y ago[deleted]