4 ms·
Factorio, Satisfactory and Oxygen Not Included (very different games) all have this thing of building something while it's running, debugging and expanding it,
by moomin 3y ago
Factorio, Satisfactory and Oxygen Not Included (very different games) all have this thing of building something while it's running, debugging and expanding it, and give you fairly meaningful rewards in terms of new challenges and removing tedium.
To compare:
* Satisfactory: the lowest stress, best guided, the prettiest and the easiest to analyse. A lot of the challenge involves figuring out how to best use 3D space. 1.0 is coming this year.
* Factorio: Biters provide a base level of threat making your factory breaking a potential problem. But you can switch it off. Much more complex tech tree and routing. But building railways is pretty tedious compared to Satisfactory (which is a pity when they're essential.)
* Oxygen Not Included: Everything you try to do has side effects. The game physics matters _a lot_. Mess up and everything dies. Easily the most stressful of the three. Has the shallowest tech tree of the lot, too.
All are good, although I cannot recommend Oxygen Not Included if you want to relax while playing.
- TillE 3y agoI'd say Satisfactory is primarily an exploration game, Factorio is about building, and ONI is about constantly living on the knife's edge of limited and rapidly dwindling resources. It's a brilliant, intricate design but yeah it's stressful.
- noahtallen 3y agoBuilding trains is my favorite part of Factorio :) Satisfactory trains are fun because of the 3D designs for the railway you can do (stations, bridges, etc.) I think Factorio 2.0 (with the new space age expansion) will fix all this. The most tedious parts of trains (odd curve/placement limitations) will be fixed, and we’ll get more features like bridges and schedule interrupts
- greiskul 3y agoFor me the tedious part of trains is that you pretty much have to use blueprints, and preferably a blueprint book of intersections. And creating your own intersections is very easy to make mistakes. I love how flexible the system is, but I don't like when a game forces you to use out of game resources like third party blueprints.
- tomoyoirl 3y agoOne does not need to use third party blueprints for train intersections at all, and it is easy to make designs where the intersections are robust. Not necessarily the highest performance, or most compact layouts, but a little reasoning goes a long way. (They’re handy for the stations where you’re loading the train, though.)
- moomin 3y agoIf you could actually build them effectively with a personal port it would be a lot less painful. As it is, slapping down a huge ghost rail isn’t as useful as it should be.
- bee_rider 3y agoMindustry is also good, similar to Factorio but with a little more focus on the threat and a little less focus on the base building.
- jcranmer 3y ago> * Oxygen Not Included: Everything you try to do has side effects. The game physics matters _a lot_. Mess up and everything dies. Easily the most stressful of the three. Has the shallowest tech tree of the lot, too. ONI is a thermodynamics simulator disguised as a colony simulator.
- itishappy 3y agoTossing two more into the ring: * Mindustry: Free casual episodic tower defense factory sim. Level based instead of infinite build, levels take about an hour. * Dyson Sphere Program: Build factories that span start systems. Best looking game of the bunch, imho. Go from punching trees to a Kardashev type II/III civilization. If you're into Factorio or Satisfactory, I highly recommend checking out Dyson Sphere Program.