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Game developer's guide to graphical projections
- araes 3y agoIf nothing else, this was nice for the chart reference on the perspectives. Can never remember what that aerial view in a lot of 2D games is called, where its not isometric, yet its still an aerial view like Zelda. The article itself, having read through it, is actually one of the better Medium articles (apparently a sub-topic retro mag portion) linked on here. Interesting graphical reference examples for each view type.