3 ms·
I'd say "feels like programming" applies to even a vanilla playstyle. Broadly, the game is about building up systems. Even in a disorganised first playthrough,
by rgoulter 3y ago
I'd say "feels like programming" applies to even a vanilla playstyle.
Broadly, the game is about building up systems. Even in a disorganised first playthrough, you'll naturally find 'systems' for solving things. (They'll just be hard to change, and hard to scale up, and hard to build upon).
Which is somewhat similar to how a someone who just learned to program might be able to complete a task, but probably in a way a more experienced dev wouldn't.