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I'm currently developing a web game and initially I wanted to go the pseudo-3d route with perspective facades and a "stage" feel and lean into the css/svg filte
by CuriouslyC 3y ago
I'm currently developing a web game and initially I wanted to go the pseudo-3d route with perspective facades and a "stage" feel and lean into the css/svg filters to make it pop. The effect was kinda cool but having to do all the effects bespoke rather than have batteries included from the three ecosystem/playcanvas felt like I mistake and I could already see performance limits, so I also pivoted to webGL and aside from the learning curve I couldn't be happier.