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Your comparison between normal and social economic models within these games is interesting, especially how you equate it to ethics. But if you're going to gri
by physcab 14y ago
Your comparison between normal and social economic models within these games is interesting, especially how you equate it to ethics. But if you're going to gripe about people who spend enormous amounts of money who may not have it (ie. addicted players) you also have to consider people who spend enormous amounts of time as well.
Because if you're going to go there, then its equally as harmful spending time away from your friends and family in front of a computer screen, especially when you consider the fact that you don't need any money to do it.
"Yes StarcraftII, I will gladly give you $50 and hundreds of hours of my life away, but thank god you're way more ethical of a game than that one that takes up 2 minutes of my bus ride and cons me into spending $1.99 on my way to work"
Addiction is everywhere. Its a sad fact of life. There are people who are addicted to shopping, but Macy's doesn't turn away repeat customers. There are people addicted to food, but Olive Garden/ McDonalds doesn't turn away morbidly obese people. There are people addicted to drinking, but Safeway doesn't do a health scan and deny these people from buying liqour. Similarly, I wouldn't expect Zynga or Blizzard to be like "hey, you've spent $10k/1000 hours on my game, why don't you go see your family or put your money to better use".
- pyre 14y agoThe bottom line is: People don't like being manipulated. "Not turning an addict away" is different than actively seeking addicts (or purposefully turning people into addicts). McDonald's R&D doesn't attempt to solve the question "how can I convince someone to eat every single meal of the day at McDonald's."
- physcab 14y agoThat's why advertising exists though. I'm sure McDonalds would be very happy if you ate there every day. That guy from Subway did and now hes a company spokesman. So I don't believe its about manipulation - because thats an essential part of taking people's money for any business.
- potatolicious 14y agoI'm not sure if that's the right analogy. The closer analogy would be if McDonald's had their R&D team study the chemistry of addictive substances and deliberately engineered the food in that direction.
- chadmalik 14y agoActually packaged food companies do, in fact, employ teams of scientists to make their food products as addictive as possible via sophisticated flavor engineering. Rense has a good excerpt from the book fast food nation discussing this here http://www.rense.com/general7/whyy.htm http://www.rense.com/general7/whyy.htm .
- nkohari 14y agoSugar and fat are addictive enough that they don't need to lace it with anything.
- rralian 14y agoMaybe the better analogy would be if McDonald's tested whether people enjoyed their food enough to come back often, and iterated upon that metric to maximize it. Maybe they would use imagery and psychology in their stores and advertising to elicit an emotional response in people to enjoy the "experience" of McDonald's as more than just a food production and distribution service. Maybe they would tie in to other things that people enjoyed (I don't know, like movies or something) to associate McDonald's with the positive traits people perceived in other products. Maybe if they targeted their efforts at children, in order to bring in families and indoctrinate consumers as early as possible. I actually have no problem with any of this. They're just making a product for people to enjoy. Just because they're running data sets, tests, and using social "science" (bah) to maximize products... so what? What makes that worse than building a product based on your intuition that happens to appeal to people as well on these lines? I think Zynga is a foul company. I think their product has a net societal cost, and I think the crap they pulled on some of their employees prior to IPO is unconscionable. But I think this aversion to using psychology to optimize your product is misplaced. Nobody is getting hypnotized here. They are just using every tool in their arsenal to make their product perform as well as possible. They do this in an unashamedly metric-based way. Every product you encounter in life attempts to influence and manipulate you. The scientific approach just happens to be very good at optimizing processes. Last point in this rant... I do believe Zynga makes most of their money off the weak and the crazies who will put thousands of dollars they can't afford into their farmville farm. I do believe that is morally repugnant, and it's well within their power to stop that (which I'm sure they'll never do). I just don't think the design of their games is an issue... it's their billing.
- tolmasky 14y agoWhat a strange example to choose since this is actually precisely what fast food companies do: the food at mcdonalds is designed around keeping you hungry despite eating it (its quite literally JUNK food). For example, a Coca Cola contains a ton of salt as well as sugar, so that your thirst is not quenched in the same way as drinking water. I'd list more examples but there is just so much literature around this now that a simple google search should suffice (even just watching Supersize Me would be a good start - -This movie is actually very related to your point as it deals with how McDonalds used to ask you to supersize, which is clearly a proactive position in making you eat vs. just not turning you away). But even beyond that, there was just recently an article on how McDonalds is introducing snack wraps because they perceive that the best way to grow now is to convince people to eat at McDonalds BETWEEN meals as well. The article was basically centered around "where does the biggest fast food chain go from here?" (looking for link and will edit shortly if I find it). If you look at the advertising behind these new additions, they are trying to train people that they should eat these snacks in-between their other existing meals, "on the go". So basically, you're hypothetical is actually not devious enough: they've already been so successful at convincing their target market to eat all their meals at McDonald's that they now need to create new meals in order to grow! Edit: I believe this was the article: http://management.fortune.cnn.com/2011/08/23/why-mcdonalds-wins-in-any-economy/ http://management.fortune.cnn.com/2011/08/23/why-mcdonalds-w...
- jeffdavis 14y ago"a Coca Cola contains a ton of salt as well as sugar" It's about 0.045g sodium per 354mL can. That's about 1/50th of a healthy daily sodium intake. What effect that has on thirst I do not know, but calling that a "ton" is simply false. Check up on the facts to avoid repeating propaganda.
- tolmasky 14y agoMy mistake, you are absolutely right that it contains relatively little sodium -- however upon reviewing the facts upon your excellent suggestion, it is in fact a diuretic (due mainly to the caffeine content). Thus, it does very much cancel out the hydration it supposedly provides. So, yes I forgot the reason it works against itself but it very much does. So whereas drinking the equivalent amount of water would leave you satisfied an hour later, with Coke you may very well be going back to buy another bottle (also perhaps due to the crash from the initial sugar rush).
- greedo 14y agoSounds good, but it's exactly contrary to how McDonald's operates. At McD's, the goal is to upsell continuously. To transform casual eaters (1x per month or so) to "heavy eaters" who visit on a weekly basis. A few minutes work at the Googles will show you how this pervasive philosophy started with all of the kids menu items and advertising, and has continued onward with the McCafe and other additions. The goal is for you to eat three meals a day at McD's. Make no mistake about it.
- Schwolop 14y agoActually, I always thought it was good of Blizzard to have as one of the in-game tips "Invite your friends to Azeroth, but make sure to spend time with them in the real world too!" The cynic would retort that they said this and then did nothing...
- learc83 14y ago>did nothing... They did build in a rest mechanic where you became rested by spending time logged out which then increased your xp gain. It was at least a nod to playing casually.
- Schwolop 14y agoYeah, I suppose that's true. And the dungeon finder thingy (after my time) seems like it works well for casual players.
- Retric 14y agoThey even added a raid finder which IMO is the biggest consession to the casual player. At one time you needed to be part of an active guild and spend a lot of time in game to see all the content. Now you can queue up and while there are harder versions of the encounter the only advantage is loot that helps you climb the treadmill and bragging rights not content.