4 ms·
I'd say Zynga's problem is that they are a big fish competing in an environment that is much better suited to lots of nimble little fish. With fickle customers
by moocow01 14y ago
I'd say Zynga's problem is that they are a big fish competing in an environment that is much better suited to lots of nimble little fish. With fickle customers and increasing offerings in their segment, its going to be increasingly difficult and expensive to produce sure fire hits. The alternative is to acquire the small fish when they have a hit but that can be an equally dangerous game as proven by the OMGPOP acquisition. I just don't think being in the app/casual game business is a great spot for large public companies - there is not a lot you can leverage or ability to lock down revenue streams in any long term manner by being big. I'd be much more positive on Zynga if they had a core product that the whole company was iterating on but from what I can see that is not their model.
- deleted 14y ago[deleted]
- potatolicious 14y agoI'd venture that Zynga's problems are more critical than that - and not unique to Zynga. IMO social gaming (in its current format and incarnation) is a space that exists only temporarily while consumers figure things out. Notice the explosion of FarmVille when it first came out, how everyone was playing it, and its subsequent death. It exploded into the mainstream very suddenly, and faded into niche obscurity just as quickly. The "glorified slot machine" format of social gaming (which IMO is a perversion of the word, there's nothing social about this sort of gaming) does not have a permanent, mass-market future. It will fade and become a niche (profitable, perhaps), but it will not justify the market cap that investors have saw fit to pour into Zynga et al. If anything, the industry in which Zynga plays has more in common with the Tamagotchi than it does with WoW.
- justinhj 14y agoFarmville is the number 7 game on facebook in May with 5 million daily users.You can buy Farmville yhemed cups in 7/11. A level of obscurity to dream of.