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> If you can’t convince people to pay $0.50 for the convenience, maybe it’s not valuable? Then your app store needs to have payment facilities, and the ability
by justinclift 3y ago
> If you can’t convince people to pay $0.50 for the convenience, maybe it’s not valuable?
Then your app store needs to have payment facilities, and the ability to deal with the various things that entails (more lucrative target for hackers, charge backs, etc).
As you say, it's not impossible. It just adds a lot of complication and friction to something that would otherwise be reasonably simple and friction free.
Lots of people try out multiple (free) OSS packages on the desktop because there's no $ cost, just their time. Charging money means less people trying stuff out. :/
- scarface_74 3y ago99% of the time, you shouldn’t be doing your own payments and outsourcing that to another SaaS. The entire problem with the current App Store ecosystem and the internet in general is that there is not enough focus on the simple concept of you should charge for services and people should pay for value.
- justinclift 3y agoYou're not a fan of OSS projects?
- scarface_74 3y agoI’m not a fan of restrictive open source licenses. There are plenty of open source licenses that are compatible with the App Store. Its only certain licenses that don’t allow yoh to submit them to the App Store. I have a bunch of open source projects on my GitHub profile that are all MIT licensed. You can do anything you want with them. Honestly though, the only reason I have any open source work is because when I worked in the Professional Services department at AWS, there was an easy to use process to open source all of my client work after removing the client specific code. https://github.com/aws-samples https://github.com/aws-samples I then forked it to my own repo when I left