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In 1 generation Apple solved the hand tracking UI problem better than anything Facebook has done. The quest looks like android in 3d, and is unremarkable when
by screye 3y ago
In 1 generation Apple solved the hand tracking UI problem better than anything Facebook has done.
The quest looks like android in 3d, and is unremarkable when compared to the 2015 era oculus v1. It is faster and better in everyway. But fundamentally still the same product.
I have the quest 2. I like it. But Facebook as a company is incapable on innovating in product.
Reels was stolen. Stories was stolen. Threads is stolen. Instagram and whatsapp were acquired. Facebook is almost dead. Marketplace is Android UI on top of Craigslist.
FAIR is genuinely groundbreaking, but that's pure research. Their open-source tooling for devs is amazing, but that's pure backend.
Facebook's product org (whether intentionally or not) is incapable of true innovation.
- bryan_w 3y ago> Apple solved the hand tracking UI problem "Solved" is doing some heavy lifting there. From what I hear, misclicks abound and trying to delete text using the on screen keyboard is extremely broken because none of the ux designers realized that humans tend to look at what's being deleted instead of the delete key.
- ericlewis 3y agoThe text you’re editing appears above the keyboard and if you’re looking at that text it operates as a backspace button. It’s more intuitive than it sounds since you’ll naturally glance at it whilst backspacing. Misclicks happen quite a bit when manipulating objects with your hands. Like a cup or a vape or eating skittles. A layer of “is this hand occupied?” For the click detection would probably fix this and I’d be surprised if they don’t already have something and it’s just not released.