3 ms·
> there just weren't that many 20 year old developers in the 90's. John Carmack was 21 in 1992 when Wolf3D came out, Romero was 25 Tim Sweeney was 21 in 1991
by bluedino 3y ago
> there just weren't that many 20 year old developers in the 90's.
John Carmack was 21 in 1992 when Wolf3D came out, Romero was 25
Tim Sweeney was 21 in 1991 when he released ZZT
Ken Silverman was 21 in 1996 when Duke Nukem 3D was released, Todd Replogle was 27
Cliff Bleszinski (19) and Arjan Brusse (22) released Jazz Jackrabbit in 1994
Shawn Hargreaves (sp?) was in his 20's in the 1990's when he created Allegro and went on to Probe entertainment etc.
The games industry seemed to be dominated by 20-somethings in the 1990's
I could go on all day. Also, hundreds of teenage 'bedroom coders' were doing ports of coin-ops to home PC's.
- meheleventyone 3y agoI think they mean there are way more 20-somethings now than there were in the 90s so proportionally over the growth of the industry older developers are naturally going to be underrepresented.
- bluedino 3y agoI'm not so sure. Go back to the 70's and 80's. The creator of Pacman was 25. David Crane was still in his 20's when he started Activision. Trip Hawkins was 29 when he started Activision. Will Wright started at 24. Mark Turmell (NBA Jam, Smash TV) was hired at Midway when he was 26 and was selling games as a teenager. Miyamoto joined Nintendo at 25. A huge amount of these guys were having games published when they were teens.
- meheleventyone 3y agoI think you’ve misunderstood what people are talking about.
- LanceH 3y agoThere are way more 20 somethings entering directly into tech now than in the 90's. In the 90's something like computer science was much smaller. Other nearby disciplines were nowhere near as computer oriented as they are now. And people outside of that didn't have the internet-can-teach-you-anything as a resource. That all changed in the late 90's as the whole population came online.
- meheleventyone 3y agoYes that’s what I’m saying.
- LanceH 3y agoI think I put my reply in the wrong place...yes, we agree.
- renewiltord 3y agoThat's a nice nostalgic list, but it sort of proves the point, doesn't it? There were so few that we remember most of them. Today there are 300k game devs in the US.
- bluedino 3y agoThey aren't remembered for being young, but for working on the top games of the time.
- Infinity315 3y agoSingle data points are not statistics. Fact is, the number of 20 something developers today far exceeds the number of developers of the 1990s.