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The mandatory .5 Euro charge per app means that an app store for free/OSS apps can't exist. :( If our (sqlitebrowser.org) desktop application was instead an iP
by justinclift 3y ago
The mandatory .5 Euro charge per app means that an app store for free/OSS apps can't exist. :(
If our (sqlitebrowser.org) desktop application was instead an iPhone application, then our ~180k downloads a month would have us hitting the 1 million downloads limit in ~6 months.
This new Apple policy seems super anti-competitive.
- _boffin_ 3y agoThat’s if you wanted to use a separate App Store than apple’s. My question for you is, if you’re a free app, what’s your incentive to move AppStore? Ps. Love the desktop app. One of my first installs on any new computer or fresh format.
- justinclift 3y agoThe incentive that springs to mind for me is OSS apps using a license Apple doesn't allow with their store. eg licenses of the GPL variety With the new separate app store concept, it should be possible to have one(s) allowing GPL apps. Except this mandatory fee per app kills the whole thing outright. :( --- And thanks. :)
- wkat4242 3y agoMany incentives: - no limit on the kind of apps possible (browsers, emulators etc) - no $100 per year fee just to be able to publish the app you offer for free - not having to deal with random Apple rejections of updates And indeed the licence thing mentioned too. Also reproducible builds a la F-Droid.
- scarface_74 3y agoThere is nothing stopping you from compiling and packaging an open source app and charging $0.50 for it. If you can’t convince people to pay $0.50 for the convenience, maybe it’s not valuable? Admittedly, the $0.50 per year sucks and causes you to have a subscription for a free app.
- justinclift 3y ago> If you can’t convince people to pay $0.50 for the convenience, maybe it’s not valuable? Then your app store needs to have payment facilities, and the ability to deal with the various things that entails (more lucrative target for hackers, charge backs, etc). As you say, it's not impossible. It just adds a lot of complication and friction to something that would otherwise be reasonably simple and friction free. Lots of people try out multiple (free) OSS packages on the desktop because there's no $ cost, just their time. Charging money means less people trying stuff out. :/
- scarface_74 3y ago99% of the time, you shouldn’t be doing your own payments and outsourcing that to another SaaS. The entire problem with the current App Store ecosystem and the internet in general is that there is not enough focus on the simple concept of you should charge for services and people should pay for value.
- justinclift 3y agoYou're not a fan of OSS projects?
- scarface_74 3y agoI’m not a fan of restrictive open source licenses. There are plenty of open source licenses that are compatible with the App Store. Its only certain licenses that don’t allow yoh to submit them to the App Store. I have a bunch of open source projects on my GitHub profile that are all MIT licensed. You can do anything you want with them. Honestly though, the only reason I have any open source work is because when I worked in the Professional Services department at AWS, there was an easy to use process to open source all of my client work after removing the client specific code. https://github.com/aws-samples https://github.com/aws-samples I then forked it to my own repo when I left