3 ms·
Sure, but the challenge with that idea is that -- as with so many things -- which half do you cut? It helps if you think of games as _media_ rather than as _sof
by Doches 3y ago
Sure, but the challenge with that idea is that -- as with so many things -- which half do you cut? It helps if you think of games as _media_ rather than as _software_. Sure, at least half of movies released in a given year are crap, but how can you know (beyond a baseline quality/craftsmanship level) which ones are going to be a hit and which ones will flop?