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It was new to the cartridge-based consoles of the time; I suppose you could say it enabled the "adventure" genre on such devices, which would be unplayable with
by blahedo 14y ago
It was new to the cartridge-based consoles of the time; I suppose you could say it enabled the "adventure" genre on such devices, which would be unplayable without a save feature. Other games of the time, some of which had rather long play times to get from start to finish, didn't have any way to save, although some tried to fake it by displaying codes after each level that you could later enter in manually.
Do you know of any savable console "adventure" games (or any others) that predate Zelda?
- fpgeek 14y agoNo, but as you can probably guess, I played far more text adventures than I did console games. In any case, I think what we're really disagreeing about is what qualifies as novel. In your opinion, new to console games is enough to call a feature novel even when that same feature is familiar in PC games. In my opinion, implementing a standard feature from PC adventure games in console adventure games doesn't qualify as novel. That's especially true when, as you note, saving is a feature required to get nontrivial adventure games off the ground.