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Why would a big publisher like Capcom take the risk on creating an original iPhone game designed for the strengths of the touch screen Because it turns out tha
by cageface 15y ago
Why would a big publisher like Capcom take the risk on creating an original iPhone game designed for the strengths of the touch screen
Because it turns out that a touch screen is actually a pretty shitty interface for a whole lot of apps.
- Tooluka 15y agoGamepads are shitty too and that doesn't prevent consoles to sell in gazillions. My fingers tire after 30 minutes of active gaming and I can't possibly play longer that an hour, my thumbs are burning by that point. And I can play for days (literally) with a good mouse and keyboard. Developers need to think, not just copy/paste tech tested on PCs and consoles. Or they'll fail spectacularly.