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Last night I changed some solid-js ui code to replace mutating game in ui state with updating ui state with mutated clones (cloning is efficient & shares most d
by __s 3y ago
Last night I changed some solid-js ui code to replace mutating game in ui state with updating ui state with mutated clones (cloning is efficient & shares most data, optimizations made for AI efficiency long ago)
ofc, with these stale game references around, I soon got reports of broken things: targeting was broken, pvp was broken, fade out animations were broken
A few hours later these issues were resolved. The players are used to these things happening sometimes. It's fine since the stakes are low. It's just a game after all. & being free, the active playerbase understands that they're QA