3 ms·
One thing this game does masterfully is create situations with multiple possible outcomes without telling you. Spoilers below. One scene has you surrounded by
by tetrisgm 3y ago
One thing this game does masterfully is create situations with multiple possible outcomes without telling you.
Spoilers below.
One scene has you surrounded by an angel mob of civilians. They want to kill you but you are armed to the teeth. You've been through some shit and your character is really over with it. I sat there not wanting to mow down 20 civilians. I really didn't want to do it. I shot a few shots in the air, and they all started running. I felt a bit relieved, but what a powerful moment.
- wkat4242 3y agoYes, the core action that triggers the story is unavoidable though. I tried to go back and avoid the area in question with my fire after seeing the result but it didn't matter. Not being more specific for spoiler avoidance and it's really understandable because this is the core the story is all about. There are more key plot points where you just can't proceed. The game tricks you into thinking you're doing the right thing at the time, which is very smartly done. But once you know you can't avoid them. But yes it just makes sense because without them there simply is no story. To me it did make me question though what actions I would do in a computer game to make me feel like it's necessary to progress in the game. It was a very interesting point to make. The user doesn't usually have this kind of agency in games, and it's really "kill all those dudes or stay stuck here forever". I thought it was a much smarter and more intricate point to make than the usual anti-game violence BS. By extension (outside of the fictional realm) it is also a question of what kind of orders you'd follow as a military but luckily I have never been in a military and I never would join one voluntary because I don't believe in unconditional obedience. But yet in games my ethical concerns disappear. Logical in some ways because it's not the real world but on the other hand, yeah it makes me think. That's the only thing I really remember this game for, because gameplay-wise it really was kinda meh.
- fortytwoandone 3y ago[dead]
- tetrisgm 3y agoI believe it's commentary on a mission like No Russian in Modern Warfare 2. It does let you go through the mission without killing anyone, but it strongly encourages that.nthis game has like 5 scenes that mess with such player interactions. Really good way to make us reflect.
- wkat4242 3y agoThat wasn't my experience with No Russian. You can get through it without killing anyone. You do have to keep firing otherwise the mission ends, but you can just fire in the air. And of course it lets you skip it altogether which was pretty nice IMO.
- ytoawwhra92 3y ago> It was a very interesting point to make. I didn't find it interesting. Every game has things you must to do make progress, and with every game you always have the option to stop playing. Contrary to your comment, Spec Ops: The Line actively denies the player agency. Some commentators suggest this is part of "the point". It seems far more likely to me the developers simply didn't have the budget for a branching storyline.