3 ms·
Hmmm, at $20/mo (for 6 hours at a time) then each of those 4080's is able to bring in $80/mo of revenue. That's about $1k per year. Seems potentially reasonab
by justinclift 3y ago
Hmmm, at $20/mo (for 6 hours at a time) then each of those 4080's is able to bring in $80/mo of revenue. That's about $1k per year.
Seems potentially reasonable if that's amortised over a few years.
- solardev 3y agoYou're not limited to 6 hours per day (though that's a lot of gaming anyway). But I doubt people are playing in optimally spread out times, i.e. it's usually a lot busier in the evenings, and on weekends and holidays. So they have to plan for bursty peaks and a lot of bandwidth that can't be cached or CDNed (it's all generated in real-time), heat management (bunch of GPUs running at full blast), virtualizing and isolating every user's Steam instance, etc. And of course all the staff it takes to manage the whole thing, test games, fix issues, etc. The other cloud gaming providers need to do the same thing, and they either cost more and/or have worse hardware and/or have publisher relationships. Xbox and PS streaming use actual consoles and are much less powerful, for example, Shadow costs a lot more for worse hardware, Luna works with publishers, Stadia just gave up before ever really trying (lol), etc. Maybe in Nvidia's case, at least they can get the GPUs at cost, and maybe use them for non gaming async workloads during off peak times? I dunno. I just hope they keep GFN going; it's completely replaced my desktop PC.