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The most frequent ending in the card game I mentioned is that as soon as it becomes apparent that one player will lose, they take everyone else with them. (sur
by 082349872349872 3y ago
The most frequent ending in the card game I mentioned is that as soon as it becomes apparent that one player will lose, they take everyone else with them.
(sure, it may be just a game, but I claim there is at least one nuclear power that (a) cannot credibly claim a "no first use" policy, and (b) has been known to have leaders who fail to accept defeat graciously)
It is of course the duty of psychological warfare operatives to provide a non-button path for losing entities (does "cooling the mark out"* assume there are no psyop-immune "Doomsday Machines" in the launch path?); how confident are we they can do so effectively?
* https://www.tandfonline.com/doi/pdf/10.1080/00332747.1952.11022896 https://www.tandfonline.com/doi/pdf/10.1080/00332747.1952.11...
- anonymouskimmer 3y agoA leader can only press the first button, they can't press the last button. Every country has allies to retreat to.