3 ms·
Yeah, one of the things that I always really loved about the Impressions Games as a kid was they featured campaigns of ramping difficulty. It turned it from "j
by worble 3y ago
Yeah, one of the things that I always really loved about the Impressions Games as a kid was they featured campaigns of ramping difficulty.
It turned it from "just build a city/logistics framework" to "build a city that meets these requirements, and then move to a map with harder logistical challenges".
It really helped me get into the city building and logistics genre rather than just dumping you into a pure sandbox, and the only recent games I can think of that had proper campaigns were Frostpunk (sort of) and Nebuchadnezzar (which has... other issues)