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My main issue with any virtual camera-based screensharing is that Zoom (and others) seem to degrade camera first, screensharing second, audio last. If I share
by yeputons 3y ago
My main issue with any virtual camera-based screensharing is that Zoom (and others) seem to degrade camera first, screensharing second, audio last. If I share a static image, it'll eventually get through. Internet lagging, laptop lagging, some random updater running, whatever.
But if I share everything via a single "camera" channel, it's all or nothing. The only "in between" is "image is blurry, face is barely legible, text is illegible".
- michael_forrest 3y agoSomething that gives me confidence here is that in macOS Sonoma Apple have gone all-in on sharing screen content on a webcam feed. I feel this will motivate Zoom and Teams to take this into account when compressing video. But don't forget, if high fidelity is super important, you can always switch to a normal screen share. I just find that a lot of the time, this isn't the case, and it hurts the communication overall. But yeah, I do encourage nice big, short, bold bullets in an attempt to minimise this risk.
- malshe 3y agoYeah, pretty much my experience too. I used mmhmm app for some time with great hope but the Zoom experience was subpar.
- bap 3y agoHi! I'm the VP, Eng at mmhmm and I would love to hear more about your experience with us. :)
- malshe 3y agoI like your app quite a lot. No issues with your app. I think Zoom degrades the resolution. In any case, the last time I tried it that way was last summer. If there are any major developments since then, I would love to know.